

Units also fall into one of four categories that can be selected with one button (keep in mind these are default keybindings):

Using "shift select" on the battlefield will attempt to select adjacent units in a straight line, starting from the current selection and ranging to where you clickedĬTRL+A is the default for selecting all units. If you use shift select on unit cards, the game will attempt to select the units in order from left to right (prioritizing top to bottom first). If you want to select units within a contiguous range, select the first unit, hold the SHIFT key, and select the last unit. Hold LMB and drag a rectangle around units. All methods of selection from the above section work with this modifier. Holding CTRL enables the "additive" selection mode - meaning whatever you select while holding CTRL will be added or subtracted from the current selection. The men in the unit themselves on the battlefield Smoothing at 100% feels really unresponsive but makes for great video shots if you're recordingģ0-50% is still responsive, but edges off a bit of the sharp direction changes from middle mouse button This is a bit like mouse acceleration, you will either love it or hate it Try cinematic smoothing (Options -> Camera). Use K to hide the UI, Alt+K to hide the UI with cinematic bars Use the DELETE/INSERT keys to switch to unit cameras (low level camera that will follow that unit) Hold SHIFT when panning (WASD) to move fasterĭouble click anywhere on the map (including units) to quickly pan over Depending on your preferences, you may also rotate with Q and E, and you may use ZXCV for camera adjustments.īelow are a few tips and tricks to getting a bit more fluid with your camera movement (please provide any feedback and I'll add whatever you guys post with credit):įree look with middle mouse button and use mouse wheel up/down for camera height (obvious) This limitation and a damage multiplier given to all non-hero units vs heroes, makes it so that with the exception of extremely and infamously powerful individuals like Lu Bu or Zhang Liao, most generals will get quickly chewed up by trying to solo a unit of infantry or cavalry, and even then, the powerful officers can still die if they do not use their special abilities.As I'm sure you are aware, you can control the camera panning with WASD.

All special abilities are now capped at a set number of uses per battle, like Flames of the Phoenix, and also some have been given a health cost to using them, like 5 to 20 percent of a hero's health for using extremely strong abilities. Lastly, it's rebalanced unit vs hero combat so that heroes are much easier to kill with soldiers if left to just stand in melee with an army. Also includes the same changes from Recruited Character Can Use Original Units so most of the officers you recruit bring with them their own roster selections from their original culture/faction. Fills out most of the roster for playable factions and their family trees, and also adds new unique units for each faction and culture and even individual officer troops like White Feather Soldiers for Chen Dao, Elite Camp Crushers for Gao Shun or Jiefan Infantry for Sun Clan members. TROM+TUP - Adds hundreds of new unique generals (also includes the new ones from Make Them Unique).
TOTAL WAR THREE KINGDOMS TIPS REDDIT MOD
I must throw out a recommend for a mod I am helping out with:
